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Also, time out in the galaxy keeps moving too, so focusing on ground combat is an easy way to lose track of your fleets and lose an entire squadron. Right now it isn’t really feasible to manually control it once your troops land because, while troops do have a timer between moves, the AI reacts so much faster when the timer runs out that you are at a complete disadvantage. Ground defense is a fairly simple grid-based real-time/turn-based hybrid affair, and it could definitely use some tweaking. Nothing can ever beat successfully defending a planet from a superior fleet by flying in guns blazing and then running away, drawing your opponent into chasing you right into the deadly maw of a battlestation bristling with more firepower than anyone should ever have. When you find yourself at war, I definitely urge you to increase ground defenses as much as you can. This is important, because the AI is very good at bypassing defending fleets and invading your planets. Buildings can improve yields in any of those areas, give bonuses to credits or ship building or even increase your planetary defense. Each planet has a slider you can set yourself or let the AI manage, that sets how the population divides its focus between food, production and science. These all affect how helpful a planet will be at producing buildings, ships and troops, feeding and funding your empire and improving your technology. What planets you decide to colonize will depend on their max population, arability and mineral richness. The sheer amount of depth and gameplay systems in this game is remarkable. This is great for planning out system defense during wars, trying to time invasion tactics, or even just to get a handle on exactly what is going on in every pocket of your (hopefully) vast empire. Once it is unpaused, the game will begin following all commands that were entered before. In a welcome nod to the fact that many fans of this genre prefer to take their time and think over their moves and strategies, StarDrive allows a player to pause at any time and issue as many orders or queue as many construction orders as you could want. StarDrive attempts to combine this customarily turn-based style of gameplay with a real-time engine, much like Sins of a Solar Empire did, though on a galactic scale. In case you are unfamiliar with the term, 4X refers to a strategy genre in which you attempt to explore (the galaxy), expand (your empire), exploit (your resources) and exterminate (your competition). StarDrive has what it takes, but it can be tough to get into it. That said, it takes something interesting to keep me coming back. It almost doesn’t matter what the content is I’ll dig in for at least a couple of days, as long as it’s playable.
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4X games are something of a weakness for me.
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